So, these smugglers come in on they boat, just vibin, and to cut some time off their route (They're breaking the law anyway, why not do it faster?) they cut through the "Minefield"
The scientists don't even realize that they're there, cause the teleport-y ray does weird stuff ( cancels out radar, radio, and WiFi, messes up compasses, etc
So, I guess what we need to think about is
A: Where did they go to?
B: What's going to happen when they get there?
C: NPCs?
D: Are the scientists going to be involved?
We have a pretty good beginning for a setting, but we don't know where we want the ray to send them
Like, is this ray going to make them all immortal, or their boat a time-machine, or allow the boat to travel to alternate dimensions
And, suddenly, gods appear. Like, mountains crack open and tentacled fish-things emerge, gigantic stone men with eyes of fire crawl from the sea, winged crustaceans descend from the sky
Eventually, the world kinda settles down as the gods set their borders and rebuild the world. Most of the human race survives, apart from those who tried to fight the stronger ones and were obliterated
So, the gods vary a lot in personality, morals, abilities, size, and strength. You're equally likely to see a skyscraper-sized, sadistic Zeus who's surprisingly weak as an elephant-sized, peaceful squidman
So, for example, one god might decide "Hey, I want Texas. I'm going to claim Texas." But hey, maybe he's an ice god. So what does he do? He freezes Texas and builds some artificial mountains out of what used to be Dallas.
The Texans might decide "Instead of fighting you, we gon' build some temples and be yo personal homeboys"
And the Ice God be like: "Aight, aight. In fact, I gon give ya some ice powers. Enjoy that, you heckin' mortals"
there are so many interesting things that could happen with this scenario
A nation that's become a battlefield between elementally opposed gods
A group of godkillers successfully kill the most powerful deity and destroy the hierarchy's structure, causing a small-scale apocalypse
A suicide cult given the power to spontaneously combust by a god of chaos and death
Here are a couple:
Lunde: A gigantic, cherry-red humanoid with a large head, four tentacles on his back, black eyes, and wide, flat, brick-shaped teeth that he bares in a constant grimace. He has short black barbs all over his body, and longer, thicker spines on his head, neck, and along his spine. When he wishes, he can produce a venom from his fingernails that, when ingested or applied to the skin, can enhance the consumer's physical strength and speed, as well as their aggression and tendency to be extremely violent.
Lunde best described as being a brutal, tribal war-god. Those in his war-pack become vicious animals under his command.
Lunde's war-pack is a pretty loose group. They're kind of like mercenaries, and you can find them pretty much anywhere. None of the other gods really like or dislike Lunde, as his only desire is to fight, hunt, and live in accordance to his personal code.
The Commandments of Lunde
Or:
Rules that Lundites have to follow, and that you can take advantage of!
1: Only with the strong may we engage in battle. To slay or hunt a weakling is dishonorable.
2: Only with the willing may we engage in battle. To force battle is dishonorable, and removes the joys of combat.
3: It is forbidden to intentionally kill a fellow warrior. To kill a follower of the ways of the Hunt and War is to dishonor Lunde and his wishes, and is wasteful in the extremes.
4. Lundites must never allow themselves to grow weak. Those who grow too old and infirm to engage in combat will leave the warpack with honor.
5. To honor Lunde and the warpack, tales of our strength and honor must be spread. If semi-dishonorable activities such as mercenary or bodyguard work is needed, than it shall be permitted.
6. Those who break the commandments, bring dishonor to Lunde and the Pack, or use the blessing of Lunde outside of the pack in a dishonorable manner will be given choices of punishment:
1. They will be cleansed of the dishonor as Lunde consumes them.
2. They will be exiled in eternal dishonor, and their name cursed forevermore by the Wartellers.
3. They may embark on the Path of Lunde, a legendary task which few have completed: Venturing into the Northgrave and retrieving a scale from the Great Wyrm's back in proof that they made the journey and survived. Those who complete it will have their name praised by the Wartellers forever, and be elevated to the highest position possible: a Warbeast.
A warbeast is a mix of a priests and a general. There aren't a lot of them, and they can't die of old age. They're usually in Lunde's inner circle. Warbeasts have a mixture of various body parts taken from Lunde injected into their spinal cords. Once injected, they gain the ability to change into a significantly smaller, venomless version of Lunde. They keep complete control of themselves during this form, allowing them to act as strategists and control the raving hordes of Lunde.
The Lundite hierarchy:
Lunde: (You already know this)
Warbeasts: (and this)
Warpriests: Don't as much combat. They do things like collecting Lunde's venom, executing punishments,
Wartellers: Tell stories of war and glory.
Nov 2, 2020 10:45
Nov 2, 2020 10:47
Nov 2, 2020 10:48
Nov 2, 2020 10:48
Nov 2, 2020 10:48
Nov 2, 2020 10:49
Nov 2, 2020 10:52
Nov 2, 2020 10:52
Nov 2, 2020 10:52
Nov 2, 2020 10:54
you must be dead :|
oh well
Nov 2, 2020 10:58
Nov 2, 2020 10:59
A: Where did they go to?
B: What's going to happen when they get there?
C: NPCs?
D: Are the scientists going to be involved?
Nov 2, 2020 11:04
Like, is this ray going to make them all immortal, or their boat a time-machine, or allow the boat to travel to alternate dimensions
Nov 2, 2020 11:06
Nov 2, 2020 11:06
Nov 2, 2020 11:06
time to "cerebral hurricane", as the kids say
Nov 2, 2020 11:07
because why not
Basically, it's a pretty normal and mostly modern world
the same as ours
Nov 2, 2020 11:09
I wouldn't make them randomly crash, but I would instead make them end up in an entirely different world...
Nov 2, 2020 11:10
Nov 2, 2020 11:12
Nov 2, 2020 11:12
Nov 2, 2020 11:14
Nov 2, 2020 11:14
Nov 2, 2020 11:16
Nov 2, 2020 11:18
Nov 2, 2020 11:19
And the Ice God be like: "Aight, aight. In fact, I gon give ya some ice powers. Enjoy that, you heckin' mortals"
Nov 2, 2020 11:22
Then London b like:
"uh, bus to the ankles"
And then the death god is successfully yeeted
Maybe the Londoners become a group of god-killing badasses :p
Nov 2, 2020 11:23
Nov 2, 2020 11:24
A nation that's become a battlefield between elementally opposed gods
A group of godkillers successfully kill the most powerful deity and destroy the hierarchy's structure, causing a small-scale apocalypse
A suicide cult given the power to spontaneously combust by a god of chaos and death
Nov 2, 2020 11:32
NGL I might have some characters that are a part of suicide cults
Nov 2, 2020 11:32
Nov 2, 2020 11:39
Nov 2, 2020 11:41
Lunde: A gigantic, cherry-red humanoid with a large head, four tentacles on his back, black eyes, and wide, flat, brick-shaped teeth that he bares in a constant grimace. He has short black barbs all over his body, and longer, thicker spines on his head, neck, and along his spine. When he wishes, he can produce a venom from his fingernails that, when ingested or applied to the skin, can enhance the consumer's physical strength and speed, as well as their aggression and tendency to be extremely violent.
Lunde best described as being a brutal, tribal war-god. Those in his war-pack become vicious animals under his command.
Nov 2, 2020 11:57
Nov 2, 2020 11:58
Or:
Rules that Lundites have to follow, and that you can take advantage of!
1: Only with the strong may we engage in battle. To slay or hunt a weakling is dishonorable.
2: Only with the willing may we engage in battle. To force battle is dishonorable, and removes the joys of combat.
3: It is forbidden to intentionally kill a fellow warrior. To kill a follower of the ways of the Hunt and War is to dishonor Lunde and his wishes, and is wasteful in the extremes.
4. Lundites must never allow themselves to grow weak. Those who grow too old and infirm to engage in combat will leave the warpack with honor.
5. To honor Lunde and the warpack, tales of our strength and honor must be spread. If semi-dishonorable activities such as mercenary or bodyguard work is needed, than it shall be permitted.
6. Those who break the commandments, bring dishonor to Lunde and the Pack, or use the blessing of Lunde outside of the pack in a dishonorable manner will be given choices of punishment:
1. They will be cleansed of the dishonor as Lunde consumes them.
2. They will be exiled in eternal dishonor, and their name cursed forevermore by the Wartellers.
3. They may embark on the Path of Lunde, a legendary task which few have completed: Venturing into the Northgrave and retrieving a scale from the Great Wyrm's back in proof that they made the journey and survived. Those who complete it will have their name praised by the Wartellers forever, and be elevated to the highest position possible: a Warbeast.
Nov 3, 2020 12:21
Nov 3, 2020 12:29
Lunde: (You already know this)
Warbeasts: (and this)
Warpriests: Don't as much combat. They do things like collecting Lunde's venom, executing punishments,
Wartellers: Tell stories of war and glory.
Nov 3, 2020 02:32
Nov 3, 2020 02:32
Nov 3, 2020 02:33
I'm booored
Nov 3, 2020 03:17
Nov 3, 2020 10:54
where you at
Nov 4, 2020 12:19
Oh well
Nov 4, 2020 01:43
Nov 4, 2020 08:12